Wateranne Art gallery

Art history app for an art gallery


Project overview


The product: 


This is an app for an art gallery, whose main objective is to be a space where you can learn in depth about artists, historical periods, painting techniques and other profound information about art history.




Project duration:

August 2022 to February 2023



The problem: 

People interested in art can find a place to do some deep research on world of art.



The goal: 

 We would like to give people interested in art an app where they can have deeper and do extensive research in one place. This application tries to be the most complete and easy to use.



My role: 

Lead UX designer, UX researcher and advertise.



Responsibilities: 

User research, wireframing, prototyping.



Understanding

the user


  • User research

  • Personas

  • Problem statements

  • User journey maps

User research: summary

A quantitative survey combined with a secondary survey to assume the needs of users. Trying to find the biggest challenges for people interested in art history.

This research understands that the greatest difficulty of art admirers is the difficulty of finding a source where they can find more in-depth information.



User research: pain points



1 ) Pain point

Deeper information about artist and techniques 

Deeper information about artist and techniques 

2) Pain point

Learn more about art historical periods

3) Pain point

Understand the paint techniques and how it was painted.

4) Pain point

Find all information in one place for quick search

Persona: Monika

Monika is a busy plastic artist and teacher who needs to learn deeply about history of the art because she needs to share that for improve her work.

Persona: Christian

Christian is a songwriter and a write who needs to learn more about history of the art for his work.

Starting

the design


  • Paper wireframes

  • Digital wireframes

  • Low-fidelity prototype

  • Usability studies

Paper wireframes

The wireframes were designed to facilitate the user's flow when finding information easily within the app.

Digital wireframes 

The first page wireframe is designed so that the user finds gallery information on the first page before the scrollbar.



This element is about the
artists and exhibitions 



This element takes the page to art history and artistic periods



This element takes the page to art history and artistic periods








This element is about the
artists and exhibitions 



Digital wireframes 

Digital wireframes 

The second page is a page dedicated exclusively to deepening the history of art.




Here you have in-depth information
about the artist and his story




Here is the art historical periods and works 


Here is the main work of the artist.






This element takes the page to art history and artistic periods








Here you have in-depth information
about the artist and his story




Here is the main
work of the artist.

Low-fidelity prototype

This is an app about history of art for an art gallery the goal here is being a place with deeply information about art and historical period.


Low-fidelity prototype

Reviews

Round 1 findings



1) Users demand labels on menus and pages for easier command detection.

2) Users necessitate a more convenient button.

3) Users require the menu to be effortlessly reachable or incorporated into a primary page.


1) the app flows is confuse 

2) Needs to put a menu to buy tickets

3) sinalize better the menu






Round 2 findings



Refining

the design


  • Mockups

  • High-fidelity prototype

  • Accessibility

  • Mockups

  • High-fidelity prototype

  • Accessibility

Mockups

The first usability study showed that users felt that the flow of the app was good, but some aspects should be improved and added. In the second study, we improved colors, shapes and fonts and added more options for the app's flow, making it easier and more intuitive for the user.



Before usability study


After usability study


Before usability study


After usability study


After usability study


Before usability study




Mockups

The usability study showed that most users were frustrated with some menus and options on the app, with that in mind accessibility menus were added, more options in the menus that users had difficulties with, more options for letters, colors and shapes .




Before usability study



After usability study



Before usability study



After usability study


Before usability study



Before usability study




Mockups

Mockups

Mockups

Mockups

High-fidelity
prototype

The high-fidelity prototype shows the clean flow of the app, as well as the full form of search and other options for gallery ticket purchases. not just about art history.

Accessibility considerations



1)

Added fonts that are easy to read, and colors with good accessibility.


2)

Menus were added with an easy flow for the user to carry out his search. The flow inserted here is easy to reach an in-depth search.

3)

The application also included easy-to-understand subtitles for all users. Also included are easy forms to be linked by the user.

Going forward


  • Takeaways

  • Next steps

Takeaways

Impact: 

This app aims to bring our users a new and immersive experience about art in its most different aspects from the conception of painting to historical periods.


Quote:
''I managed to accomplish the task on the first try, that's very good!
I've never used any art history apps but this one looks really good.''



Takeaways

What I learned:

During the design of the app, it was possible to learn that before starting any project, it is necessary to understand the user and be aware of their difficulties, from the basics to the most specific to help the flow of the project and research, making the use of the application easy and repositionable.



Impact: 

This app aims to bring our users a new and immersive experience about art in its most different aspects from the conception of painting to historical periods.







Quote:
''I managed to accomplish the task on the
first try, that's very good!
I've never used any art history apps but
this one looks really good.''


Next steps




1)

Conduct another usability study, to try to find more user pain points and difficulties.




2)

Conduct an extra user analysis to confirm the app covers all necessary features.

3)

Carry out changes observed during research.


Let’s connect!

Thank you for viewing my project with the Watteranne art gallery app! If you would like to see more of my projects please get in touch using the contact information below!

What I learned:

During the design of the app, it was possible to learn that before starting any project, it is necessary to understand the user and be aware of their difficulties, from the basics to the most specific to help the flow of the project and research, making the use of the application easy and repositionable.